I was born in Kansas and raised in Iowa, where I lived through high school. Art classes were always my favorite, taking every class our school had to offer while attending outside art classes at local community colleges. I spent most of early years creating my own animated shorts using different techniques such as: stop motion, traditional animation, live action, etc. In 2002, I moved to Sarasota, Florida to continue my education at Ringling College of Art and Design, graduating with a BFA in Computer Animation. While in school, my first professional experience began at Coreaudiovisual (St. Louis, MO), a commercial production studio. As a Maya artist for Core, I worked on national television spots for Panoz Automotive Division, Visine and Energizer. The following year at Electronic Arts, I worked on Madden 2007 for multiple gaming platforms. Working directly with the Art Director, I created the preliminary visuals for the upcoming Madden title. In the summer of 2006, Project Firefly studios (founded by former Disney animators) brought me in to create their first 3D animation project (The Simpsons Ride for Universal Studios), for which I was responsible for 3D animation, modeling and rigging. Presently, I have been working at HumaNature Studios (Bay Area, CA) as an artist/animator for an original, unannounced title for Nintendo DS to be released early 2008. My recent side project has been the completion of a 30 second commercial spot for TV.
Copyright 2007 Shaun Abernathy